Exercise “What did the artist forget to draw? What did the artist forget to draw? Didactic exercise that the artist forgot to draw.

Look carefully at the picture and say that the artist forgot to draw

The child is given as many chips as the number of correct answers he made.

Exercise "Digital table".

Look carefully at the table and try to find, show and say out loud the numbers from 1 to 25 as quickly as possible.


Determining the scope of attention the speed of its distribution and switching

(used when owning an account)

Show the child a table with a set of numbers from 1 to 25, which are arranged in random order. Make sure the child knows all these numbers. Then give him instructions: Record the time to complete the entire task, as well as the number of errors. Most children of 6-7 years old complete this task in 1.5-2 minutes and almost without errors. For each correct answer, the child is given a chip.

Thinking

Look at the drawing and find what is drawn wrong. Explain why this is not so, and tell how it should be in reality


The entire task is given no more than 2 minutes. During this time, the child should notice as many ridiculous situations as possible and explain what is wrong, why it is wrong and how it really should be.

If a child discovers more than 8 absurdities, this is a good result of the development of figurative-logical thinking.

Evaluation test verbal-logical thinking.

Ask your child to answer the questions:

1. Which animal is bigger - a horse or a dog?

2. People have breakfast in the morning. And in the evening?

3. It is light outside during the day, but at night?

4. The sky is blue, but the grass?

5. Cherries, pears, plums, apples ... - what is this?

6. Why is the barrier lowered when the train is running?


7. What is Moscow, St. Petersburg, Khabarovsk?

8. What time is it? (The child is shown a clock and asked to name the time.)

9. A small cow is a calf. A small dog and a small sheep - is it? ..

10. Who looks more like a dog - a cat or a chicken?

11. Why does a car need brakes?

12. How are hammer and ax similar to each other?

13. What do squirrels and cats have in common?

14. What is the difference between a nail and a screw?

15. What is football, high jump, tennis, swimming?

16. What types of transport do you know?

17. What is the difference between an old person and a young one?

18. Why do people play sports?

19. Why is it considered bad if someone does not want to work?

20. Why do you need to stick stamps on the envelope?

Right answers:

1. More horse.

2. In the evening they have dinner.

4. Green.

5. Fruits.

6. So that there is no collision between the train and the car.

7. Cities.

8. The correct answer is in hours and minutes. (A quarter past seven, five minutes to eight, etc.)

9. Puppy, lamb.

10. On a cat, since they have 4 legs, wool, tail, claws (it is enough to name at least one similarity).

11. Any answer is considered correct, indicating: the need to reduce the speed of the car.

12. These are tools.

13. These are animals that can climb trees, have paws, a tail, hair, etc.

14. The nail is smooth, and the screw - threaded; the nail is driven in with a hammer, and the screw is screwed in.

15. Sports (sports).

16. At least the child must name 3 types of transport (bus, tram, metro, plane, etc.).

17. Three essential signs at least: "An old person walks slowly, with a stick, he has many wrinkles, he often gets sick," etc.

18. To be healthy, strong, beautiful, etc.

19. There will be no money to buy food and clothes, pay for an apartment, etc.

20. This is how they pay for sending a letter.

For each correct answer, the child is given a chip.

When analyzing the answers given by the child, it should be borne in mind that not only answers corresponding to the given examples, but also others that are quite reasonable and correspond to the meaning of the question posed to the child, can be considered correct answers.

Before assessing the correctness of an answer, make sure that the child correctly understood the question itself.

Assessment of short-term visual memory

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For each recognized image, the child is given a chip.

Rice. 1


Fig.2


Test: "Remember the words"

Assessment of auditory memory - short-term and long-term

Read the following 10 words to your child: table, notebook, clock, horse, brother, apple, dog, window, lamp, fire.

Ask him to repeat the words he memorized in any order.

A 6~7 year old child repeats 5-6 words. This is an indicator of good short-term memory.

Name the child those words that he did not name, and so repeat 5 times. Usually, by the fifth repetition, the child names 9-10 words.

Return to this exercise in an hour and, without naming the words, ask the child to remember them. Long-term memory for a child of 6-7 years old is considered good if he remembered 7-8 words.

For each correct answer, the child is given a chip.

We test the intellectual abilities of the child.

1. "Learning to analyze." This exercise is carried out to reveal the child's ability to analyze.

Ask the child to select parts from the whole according to any sign of a tree: trunk, branches, leaves, roots).

It is easier for a child to do this when there is a real object in front of him, such as a chair. It's harder when it's a picture. And finally, in the absence of a visual image, the mental separation of the whole into parts is the most difficult thing. For each correct answer, the child is given a chip.

The opposite operation is the “Synthesis” operation, when it is necessary to combine the parts selected with the help of analysis into a single whole.

Invite the child to make up as many words as possible from the letters of this word (for example, a light bulb: varnish, stake, lobe, lump, etc.) -

For exercises, you can use the words: store, pharmacy, room, etc. for each correct answer, the child is given a chip.

2. "Make a sentence of three words."

Three words are taken: monkey, plane, chair. It is required to compose as many sentences as possible that would include these three words (you can change cases and use analogues of words).

3. "Call it in one word."

Invite the child to name a group of objects in one word.

We call many specific objects with one word.

For example, birch, pine, oak, etc. we call trees.

Invite the child to say in one word:

Table, chair, wardrobe...

Dog, cat, cow...

Cup, saucer, plate...

Cornflower, chamomile, tulip - this is ...

Inability to generalize- weak link of intelligence. Usually a child looks for something in common between objects on an external basis - color, shape.

The spoon and the ball are similar: they are both made of plasticine.

The school uses generalizations on an essential basis. On the basis of such generalizations, the ability to reason and think is built.

"Definitions"

The child is invited to answer the question "What is it?" about the items.

What is a chair?

It's on four legs.

So our cat is a chair?

No, the chair is wooden.

So the table is a chair? Etc.

Look carefully at the picture and divide the geometric shapes drawn on it into as many groups as possible.

Each group may include figures selected according to one feature common to them.

(triangles, circles, squares, rhombuses; figures in black, gray and white; large figures, small figures) the child must name all the figures that are included in each of the selected groups, and the sign by which they are selected

You have 3 minutes to complete the task. For each correctly selected group, the child is given a chip.

Dear parents!

We share your joy if your child is ready for school and has successfully completed all the tasks. We wish you and future first-graders further success!

Do not be upset and do not grab your head if some results of the child did not satisfy you. You did the right thing by turning to our tasks at the beginning of the school year, which means that you have time to improve the preparation for school of the future first grader. We offer you games and exercises that will help relieve stressful attitudes towards school, will provide an opportunity to improve the development of mental processes and general preparation for school.

Exercises for the development of attention.

1. Take a lot of small items (buttons, nuts, pebbles, hairpins, etc.), scatter them on the table. Let the child try to remember what things are on the table. Cover the objects with paper or a napkin and invite the child to name what lies under it. Take out each correctly named object.

2. Place 5-6 toys nearby. The child closes his eyes, the adult changes the toys in places. The child must explain what has changed.

3. “Find and cross out…. letter (letters) in the text” (on the development of concentration of attention);

4. Spot the difference. In two almost identical objects (pictures) find the distinguishing details.

5. "Find the same items" among a large variety of items.

6. "Labyrinth". After passing the labyrinth with a pencil in hand, go through it only with your eyes.

7. Copying the sample using cells.

8. Graphic dictations on checkered paper.

Dictation should be carried out no more than 1-2 times a week.

SAMPLE GRAPHIC DICTATION

Give the child a piece of paper with a square and a pencil, show and explain how to draw lines.

Instruction.“Now we will draw different patterns. First, I will show you how to draw, and then I will dictate to you, and you listen carefully and draw. Let's try."

For example: one cell to the right, one cell up, one cell to the right, one cell up, one cell to the right, one cell down, one cell to the right, one cell down.

"Do you see the drawing? Understood? Now complete the task under my dictation, starting from this point, it is important not to be distracted and not take your hand off the sheet of paper. (Adults put a dot at the beginning of the line.)

FIRST GRAPHIC IMAGE.

Instruction.“Now listen carefully to me and draw only what I will dictate:

one cell up, one cell right, one cell down, one cell right, one cell up. One cell to the right, one cell down, one cell to the right, one cell up, one cell to the right, one cell down.

Grade:

SECOND GRAPHIC DICTATION.

Instruction.“Now draw another drawing. Listen to me carefully:

one cell to the right, one cell up, one cell to the right, one cell down, one cell to the right. One cell down, one cell right, one cell up, one cell right, one cell up, one cell right, one cell down, one cell right, one cell down, one cell right, one cell down, one cell right.

Grade: for the whole task - 10 points. 1 point is deducted for each mistake.

THIRD GRAPHIC DICTATION

Instruction.“Now let’s draw another pattern. Listen to me carefully:

one cell to the right, three cells up, one cell to the right, two cells down, one cell to the right, two cells up, one cell to the right, three cells down, one cell to the right, two cells up, one cell to the right, two cells down, one cell right, three cells up, one cell to the right.

Grade: for the whole task - 10 points. For each mistake, 0.5 points are deducted.

Exercises to strengthen and develop the hand and coordination of movements.

1. Buttoning and unbuttoning buttons with the right (left if the child is left-handed) hand.

2. Tying and untying ribbons.

3. Shifting small toys with three fingers, which hold the pen when writing.

4. Suction and suction of water with a pipette from a glass with the right (left if the child is left-handed) hand.

Exercises for the development of memory.

1. Read 10 pairs of words to your child. For example: ray - sun, iron - steel, tree - branches, month - year etc.

Pairs are read with an interval of 2s. After 10 seconds, only the first words are read. The child must remember the second word of the pair. The norm is not less than 60%.

2. Invite the child to look at 20 objects located on the table for two minutes. Then, from memory, the child names the objects that he remembered.

3. Give the child the task of memorizing words with the help of drawings: for each word or phrase, he himself makes a concise drawing, which will then help him reproduce this word (a drawing as a means of memorizing words).

For memorization, 10 words (phrases) are given. For example, machine, smart dog, fun game, frost, healthy person, day, night, fairy tale, winding stream. An hour after listening to a series of words and phrases from their drawings, the child reproduces the given words.

Exercises for the development of the will.

For successful schooling, the child must develop attention, memory, thinking, but also arbitrary behavior. The child must be able to subordinate his behavior to the will, and not to feelings. And it's not just for a future first grader. Therefore, we offer games for the development of arbitrariness (controllability) of behavior.

1. The game "Yes and No do not say."

It is required to prepare simple questions in order to activate the child's attention with their help.

What is your name? How old are you? etc. Occasionally ask questions that require approval or denial.

- "Are you a girl?" and so on.

If the child wins, then he will be able to control his attention at school. For variety, include bans on other words: “black”, “white”, etc.

2. "Regime and order."

Make a strip with a groove from whatman paper, where you insert a circle of colored paper that you can move with your finger.

Attach the strip to a prominent location on the wall. Explain to the child: did the job - move the circle to the next mark. Reached the end - get a prize, a surprise, something nice.

This is how you can teach a child to order: clean up scattered toys, dress for a walk, etc. A rule, a sequence of actions, thanks to external landmarks, turns from external into an internal (mental), into a rule for oneself.

In a visual form, you can designate the fees for school, and the preparation of lessons, play any life situation. So the private ability to be organized at the moment will contribute to the development of arbitrariness (controllability of behavior).

3. "Report".

Let the child imagine that he is a scout and "writes" an encrypted report to the headquarters. The text of the report is dictated by the parent - "connected". The child must encrypt the objects with symbols - icons that will remind him of the object. This is how the symbolic (sign) function of consciousness develops.

1. "One and many."

Check if the child knows how to change nouns by number. Invite the child to play to attract his attention and say that for each correct answer he will receive a chip: "I will name you one object, and you change this word so that you get many objects." For example, I will say: "toy", and you should say: "toys".

* Then name 11 singular nouns: table, pencil, window, ear, city, flag, sister, brother, house, garden, child.

2 . Check the child's attention with a grammatical construction of three sentences.

Slowly and clearly say the sentence: "Masha went for a walk after she finished drawing." After you are sure that the child heard him well, ask the question: “What did Masha do before: walked or drew? » Say a few more sentences in the same way.

Note how many times the child answered correctly. For each correct answer, the child is given a chip.

3. "Tell by pictures."

Check how the child can tell from the pictures.

Put 4 pictures in disorder, which depict a certain sequence of events well known to him (for example, in one picture the girl wakes up, in the other she does exercises, in the third she washes herself, in the fourth she has breakfast).

Ask the child to put the pictures in the right order and explain why he put them the way they did.

the child correctly arranged the pictures and correctly described the depicted events, then he receives two chips.

If the child logically builds a sequence of pictures, but cannot justify it, then he receives 1 chip.

If your child sets the sequence of pictures randomly, then the chip is not given.

5. "Similarities and differences."

Ask your child to point out the similarities and differences between the following pairs of words:

A book is a notebook, a horse is a cow, a telephone is a radio, an airplane is a rocket,

day - night, tree - bush, tomato - cucumber, table - chair. For each correct answer, the child receives a chip.

6. "Search for the opposite object."

When naming an object (for example, sugar), you need to name as many others as possible that are opposite to this one.

It is necessary to find opposite objects according to the function “edible - inedible”, “useful - harmful”, etc., according to the sign (size, shape, condition), etc. For each correct answer, the child receives a chip.

7. Logical operation "Analogy" goes beyond direct comparison and is based on conjecture. If several objects are consistent with each other in one respect, then they are likely to be consistent in other respects. In the study, based on analogies, hypotheses are built for setting up the experiment. In inventive activity, known solutions are transferred by analogy to other mechanisms and technologies. When comparing objects, 3 elements are usually distinguished:

1. That which is being compared, that is, the object.

2. That with which it is compared, that is, the image.

3. That on the basis of which one is compared with another, that is, a sign.

8. "Search for analogues"

called the word briefcase. It is necessary to come up with as many analogues as possible, i.e. other items similar to it in various essential features (bag, bag, backpack etc.).

9. "Analogies by signs"

Write down the characteristics of a given subject in a column, for example, briefcase, and invite the child to name these signs found in other objects (volume, strength, carrying device, etc.) -

12. "Definition of the concept"

The concepts of wildlife (tree, hare, etc.), inanimate nature (mountain, river, cave, etc.) are called. It is required to list the features that do not entail a change in the concept and the essential features that define this concept as such.

It is necessary to direct the child's thought to the search for an essential feature, without which there is no necessary generalization. If an object is called that does not have a functional value, then it is determined by a set of features.

The cat is alive. This animal.

Is a bird an animal?

No, a bird on two legs.

Is a cow a cat?

No. A cat is a four-legged animal that

meows and lives at home.

Questions should be asked that can be answered. Even an adult will not immediately find an answer to some questions. Therefore, play with the child on an equal footing, let him also ask you questions: “What is this?” The inability to designate and use signs is the immaturity of the intellect and psyche.

Approximate COMPLEX of exercises for schoolchildren 7-8 years old

Exercise 1 I. p. - lying on your back, legs bent, hands on the head.

At the expense of 1-2 - stretch out in a line, close your hips, pull your socks off, stretch with straight arms, touching the floor;

3 - fix the pose;

4 - and. p.s. Relax and exhale.

Repeat 4 times.

Exercise 2 I. p. - the main stance (o. s.).

At the expense of 1-2 - arms up with arches outward, hands are closed with palms forward, the body is straight, close the hips, stretch your arms up, head between the hands;

3 - fix the pose;

4 - and. p., exhale.

Repeat 6 times.

Exercise 3 Light running with a change of direction - 1 min with the transition to walking, combined with relaxed hand movements and smooth exhalation.

Exercise 4 I. p. - stand legs apart, arms to the sides.

On account 1 - tilt to the left, hands on the belt, turn your head in the direction of the slope, exhale;

2 - straighten up in and. p., inhale;

3 - the same in the other direction;

Repeat 8 times.

Exercise 5 I. p. - hand stand to the sides. On account 1 - bend your right arm, grab your knee with your hands, on-

lean forward with your head down, and with your hands pull your knee to your chest, exhale;

2 - straighten up, right leg back on the toe, arms up, shoulders back;

3 - move according to score 1;

4 - putting the right foot to the left, and. P.;

5-8 - the same from the other leg.

Repeat 6 times.

Exercise 6 I. p. - emphasis on your knees, head down.

On account 1 - right leg back, bend, head back;

2 - i. p., but round the back, exhale;

3 - the same as on account 1, but the movement with the left foot;

Repeat 8 times.

Exercise 7 I. p. - lying on your back on the floor, arms along the body up, palms forward (up), legs together.

On account 1 - raise your shoulders and legs, spreading and bending; put your palms on your knees, tilt your head forward, press your chin to your chest;

2-3 - hold a pose;

4 - and. p., exhale.

Repeat 4-6 times.

Exercise 8 I. p. - lying on the stomach, arms bent in front of the chest.

As for 1-2 - straightening your arms, bend over, relax and keep the pose in a relaxed state for 10-12 seconds.

Repeat 2 times.

Note. In Indian yoga this position is called "snake".

Exercise 9 I. p. - lying on the stomach with hands behind the back.

At the expense of 1-2 - bending, with arches outward, arms up (forward) - the "boat" position;

3 - keep a pose;

4 - relaxing, and. p., exhale.

Repeat 4-6 times.

Exercise 10 I. p. - sit on a chair, spread your leg shoulder-width apart. Relaxedly lean forward, lowering your head to your chest, hands relaxed down between your knees. Feel the stretch in your back muscles. Hold the pose for 10-12 s. Breathing is free.

Repeat 2 times.

Exercise 11 I. p. - gray leg apart, hands behind the head.

On account 1 - lean forward, touch your socks with your hands;

2-3 - two springy forward bends, hands touching the floor, exhale in portions;

Repeat 6-8 times.

Exercise 12 Free walking with an object on the head (in a straight line, changing direction) for 30-45 s

Exercise 13 Stand against the wall, touching the heels, buttocks, back, back of the head, hands of the wall. Fix the straight position with. Breathing is arbitrary.

Repeat 4 times.

Exercise 14 I. p. - lying on your back, the leg is bent at shoulder width, arms down and out; relax, close your eyes. Hold the pose for 10-12 s. Then open your eyes and look at the ceiling.

Natalia Kopotienko

Didactic game"What confused artist

A game causes a huge interest: Colorful design, funny pictures. Encourages speech activity, reflections, statements. Removes the feeling of stiffness, tension. Shyness is overcome, initiative develops.

Purpose of the game: Enrich and consolidate children's vocabulary; develop children's attention, logical thinking, coherent speech, creativity, imagination, ingenuity, sense of humor; cultivate a love of reading.

Rules: Invite children to recognize the work, name the characters; determine what is wrong in the picture, justify your choice.



Related publications:

Most recently, I visited an exhibition that amazed and delighted me. It showed the work of the only artist in the world,.

Didactic game "What did the artist draw?" Didactic game "What the artist painted." Purpose: to develop artistic and aesthetic perception of children. Tasks: Educational: to teach children.

Synopsis of the GCD on social and communicative development "The Artist and the Fairy Tale" Educational tasks: 1. introduce the painting by V. M. Vasnetsov "Alyonushka"; 2. to acquaint with the emotional characteristics of color and it.

Abstract of the lesson on art activity within the circle "Young Artist" Topic: "Portrait of Baba Yaga" "Age of children: 6 years.

Consultation for parents "Every child is an artist" Consultation for parents "Every child is an artist" (Features of drawing children under 3 years old) At the beginning of life, drawing develops vision and skill.

Organized educational activities with children 6–7 years old “The artist told us a lot”"The artist told us a lot about it" Group of general developmental orientation from 6 to 7 years. Educator: Nasonova Zinaida Ivanovna ..

03/18/2014 In the conditions of life in the Siberian Territory, the issues of developing physical culture and maintaining a healthy lifestyle are especially relevant. Significance.

Summer has come - a joyful time! I want to relax, have fun, stock up on the energy of the sun! And most importantly - give positive to children! June 1st.

Target: development of observation, the ability to use your past experience and knowledge in perception.

Didactic material: a set of cards (4 pcs.). On the first card there is a fox without a tail, on the second - a comb without teeth, on the third - a car without wheels, on the fourth - a fish without fins.

Task description. To kid each card is offered in turn, and the psychologist asks: “What did the artist forget to draw?”

Target:

Task description.WITH children learn the text, which is sung in a singsong voice.

Children bring their right hand forward, then begin to sing the text from the beginning, patting their right hand on their right thigh.

They bring their left hand forward, then they begin to sing the text from the beginning, patting their left and right hands By hips.

They put their right foot forward and, singing the text, stamp their right foot and pat their hands on their thighs.

They put their left foot forward and, singing the text, stamp their feet and pat their hands on their thighs.

And in our group

100 kids,

100 kids in our

They play, they laugh And they never get bored! Right hand!

And in our group

100 kids

100 kids in our

They play, they laugh And they never get bored! Left hand!

And in our group

100 kids

100 kids in our

They play, they laugh And don't get bored never! Right leg!

And in our group

100 kids

100 kids in our

group.

They play, they laugh AND Not get bored never! Left leg!

Snowflakes»

Target:

Didactic material: sheet with the practical task "Snowflakes" (Appendix 8).

Task description. The child is invited to connect the same circles in pairs to make a beautiful snowflake. In this case, the child should name the signs of the circles that connect.



Psychomuscular training

Target: removal of muscular and emotional tension, development of imagination and fantasy. Description. Appendix 1, all exercises.

Let's pet the kitten"

Target: development of hand movements, fantasies.

Task description. The child strokes an imaginary kitten and describes it (soft, fluffy, red, small, etc.).

Lesson 4

What is drawn?

Target: development of the ability to use one's past experience and knowledge in perception.

Didactic material: a set of cards (4-10 pcs.) with a dotted image of objects familiar to the child, animals, etc.

Task description. The psychologist alternately shows the cards and asks the question: “What is drawn here?” If the child finds it difficult to answer, you can invite him to connect the dotted lines with a pencil.

There are 100 kids in our group.”

Target: development of the ability to coordinate movements with the spoken text; development of movement coordination.

Task description. First, the part of the game learned in the previous lesson is repeated with the children: task 3.12.

And in our group

100 kids

100 kids in our

They play, they laugh And they never get bored! Right shoulder!

And in our group

100 kids

100 kids in our

They play, they laugh And they never get bored! Left shoulder!

And in our group

100 kids

100 kids in our

They play, they laugh And they never get bored! Head!

And in our group

100 kids

100 kids in our

They play, they laugh And they never get bored! Language!

Children put their right shoulder forward, make rotational movements with it and, singing the text, stamp their feet, pat their hands on their hips.

They put the left shoulder forward, make rotational movements with it and, singing the text, stamp their feet, pat their hands on their hips.

They tilt their heads forward, nod their heads and, while singing the text, make rotational movements with their shoulders, stamp their feet, pat their hands on their hips.

They stick out their tongues and try to sing the text, making rotational movements with their shoulders, stamping their feet, clapping their hands on their hips.

The text should sound simultaneously and all movements should be performed.

Snowflakes»

Target: development of spatial representations.

Didactic material: sheetWith practical task "Snowflakes" (Appendix 8).

Task description. The task is complicated: you need to connect all the same circles to each other.

Psychomuscular training

Target:

Description. Appendix 3, exercises 1-3.

Blots»

Target: relaxation, stress relief, emotional release.

Material: large sheet of paper, gouache.

Task description. The child is offered a sheet of paper and gouache. The adult allows him to draw whatever he wants with his fingers.

Lesson 5

Define Sounds »

Target: development of phonemic perception.

Didactic material: pictures of a fur coat, a rooster, a knife, a chicken, an airplane, a car, shoes, an apple, a spoon, a lemon.

Task description. The psychologist pronounces a word and asks the child to show in the picture an object whose name begins with the same sound: a ball - a fur coat, a rooster - a button, a knife - night, flowers - a chicken, an airplane - boots, a car - milk, shoes - grass, an apple is a berry, a spoon is a lamp, a horse is a lemon.

There are 100 kids in our group.”

Target: development of the ability to coordinate movements with the spoken text; development of coordination of movements.

Task description. The game is played in full, as in task 3.17.

Points»

Target: development of orientation in space.

Didactic material: a sheet with a task on which a bunny is drawn (in the lower left corner of the sheet) and a House (in the upper right corner of the sheet), a large number of dots are drawn between the bunny and the house (Appendix 9).

Task description. The psychologist says to the child: “The bunny is lost and cannot find its way to its home. You Want help him? Then, connecting the dots, draw a path from the bunny to his house,

Psychomuscular training

Target: relieving muscle tension, developing fine motor skills of the hands.

Description. Appendix 3, exercises 4-6.

Pantomime"

Target: development of imagination and creativity; removal of emotional stress.

Task description. The child depicts any animal with gestures, facial expressions, sounds. The psychologist must guess the animal conceived by the child. The game is played 2-3 times.

Lesson 6

Buttons»

Target:

Didactic material: a large set of different buttons, among which only three are identical.

Task description. Before the child randomly lays out all the buttons and offers to find three identical ones.

Find your color"

Target: development of coordination of visual, auditory and motor analyzers; training the mobility of nervous processes, the ability to navigate in space and distinguish colors.

Didactic material: several flags and buttons of different colors.

Task description. By chairs are placed throughout the room, on which flags of different colors are set. The child is given a button of the same color in his hands. On command

psychologist "Go for a walk!" the child walks around the room. On the command "Find your color!" the child should go to the flag corresponding to the color of the button. The game is played 4-5 times.

Puzzles"

Target: development of the ability to identify an object by a number of signs.

Didactic material: any riddles appropriate for this age group of children.

Task description. The psychologist makes riddles, the child must guess the riddle.

Who in the world walks in a stone shirt? They walk in a stone shirt... (turtles).

And we are in the forest, and in the swamp, You will always find us everywhere - In the clearing, on the edge. We are green... (frogs).

Across the river they grew, They were brought to the holiday, On the branches - needles. What is this - ... (trees).

Very kind and clean

Paw washes fluffy,

If he uses his claws,

Terrible beast - domestic... (cat).

Psychomuscular training

Target: relieve muscle tension, develop a thin hand motility.

Description. Application 3, exercise 7, 8.

Guess"

Target: promotion emotional tone, opportunity active self-expression; development of the imagination.

Task description. A psychologist with the help of facial expressions and movements depicts an object. The child must guess the name of the object. Then the psychologist and the child change places.

Lesson 7

Buttons»

Target: development of the ability to compare and sort objects by shape, color and size.

Didactic material: a large set of different buttons, among which there should be buttons that are the same in color, shape, size.

Task description. The child is invited to choose from the entire set of buttons, first the same in color, then the same in size and shape.

Register"

Target: development of coordination of auditory and motor analyzers.

Didactic material: children's piano or metallophone.

Task description. The child is shown a piano (metal recorder) and explained that if you press the keys on the right side of the piano, the sound will be thin, high. If you press the keys on the left side, the sound will be low, rough. The child tries to play in different registers. Next, the psychologist offers the child a game. When he presses the upper case keys, the child should lie down on the rug, when he presses the lower case keys, the child walks, runs, performs any movements. The game is played 5-6 times. Further, the psychologist and the child change places: the child presses the keys, and the psychologist performs the movements.

Puzzles"

Target: development of the ability to identify an object by a number of signs.

Didactic material: any riddles appropriate for this age group of children.

Task description. The psychologist makes a riddle, the child must guess it.

Psychomuscular training

Target: relieving muscle tension, developing fine motor skills of the hands.

Description. Appendix 3, all exercises.

Listen to what's outside the window

Target: learning the ability to concentrate on ia auditory signals.

Task description. Ask the child to concentrate his hearing on the sounds that can be heard outside the window (or door). The child must list the sounds he heard.

Target:

1. Continue to learn to clearly pronounce the words of the 8th type syllabic structure when using nouns in the form of the accusative case.

2. Develop visual attention.

Equipment: plot pictures.

The course of the game exercise.

The speech therapist shows pictures depicting people of various professions and occupations, which lack some specific items. Clarifies the names of professions and asks the child: “What did the artist forget to draw?”.

Speech therapist: Child:

Dressmaker's needle.

Hairdresser's scissors.

A pointer to the teacher.

A fisherman's rod.

The drummer's sticks.

Exercise "FORM NEW WORDS".

Target:

1. Learn to clearly pronounce the words of the 8th type syllabic structure when forming nouns using various suffixes.

The course of the game exercise.

The speech therapist invites the child to change the words according to the model:

a) with the suffix - INK-.

Speech therapist: Child:

Beads - bead.

Dust - speck of dust

Rosa - dewdrop

Sor - mote.

Fluff - fluff.

Tea is tea.

Sand is a grain of sand.

b) with the suffix - SIC -.

Smart guy is smart.

Joker is a joker.

Skier - skier.

fashionista - fashionista

Runner - runner.

Naughty - naughty.

Exercise "NAME THE DISH".

Target:

1. Learn to clearly pronounce the words of the syllabic structure of the 8th type.

2. Exercise in the word formation of nouns using various suffixes.

Equipment: subject pictures.

The course of the game exercise.

The speech therapist shows the child pictures and offers to answer the questions:

Speech therapist: Child:

What is the name of the vessel in which salt is stored? Salt cellar.

What is tea brewed in? In a teapot.

What is the soap in? In a soap dish.

Where is the soup coming from? From soup bowl.

What is soup made from? From a plate.

What is the name of a large spoon with holes? Skimmer.

Exercise "CALL ANOTHER WORD".

Target:

1. Learn to clearly pronounce the words of the 8th type syllabic structure when using synonyms.

2. Form a holistic perception of the subject.

3. Expand and activate vocabulary.

Equipment: subject pictures cut into two parts.

The course of the game exercise.

The speech therapist divides the cut pictures: he keeps one part for himself, gives the other to the child. Showing half of the picture and naming the word, he invites the child to find the second part, fold the picture and name the object depicted on it in a different way.

Speech therapist: Child:

Glade - lawn.

Mittens - mittens.

The old lady is a grandmother.

The old man is a grandfather.

ABC - alphabet.

Exercise "REFERENCE OFFICE".

Target:

1. Learn to clearly pronounce the words of the syllabic structure of the 8th type.

2. Expand and activate vocabulary.

Equipment: plot pictures.

The course of the game exercise.

The speech therapist explains to the child what a "reference desk" is. Then he lays out all the pictures in front of the child and asks questions. The child finds the right picture and answers the question.

Speech therapist: Child:

Where are fabrics woven? At the factory.

Where is bread baked? At the bakery.

Where are the sick treated? In the hospital.

Where do they buy newspapers? At the kiosk.

Where are medicines sold? At the pharmacy.

Where is flour milled? At the mill.

Where are clothes made? At the atelier.

Where are glasses sold and made? In optics.

Exercise "LISTEN AND ANSWER".

Target:

1. Learn to clearly pronounce the words of the syllabic structure of the 8th type.

2. Develop auditory attention and memory.

The course of the game exercise.

The speech therapist invites the child to listen to sentences and answer questions.

February rushes after January.

Blizzard and blizzard day after day.

In what month do blizzards and snowstorms often occur? In February.

April - the snow melted

The river is full of floating ice.

What month did the snow melt? In April.

November - slush and rains,

Don't wait for the heat.

In which month do not expect heat? In November.

December ends the year.

Winter has frozen the rivers.

What month do rivers freeze over? December.

January - frosty in the yard,

Trees in snowy silver.

In what month is it frosty in the yard? In January.

What are the trees? In silver.

What's in silver? Trees.

Varya's mittens disappeared on the boulevard.

Varya returned in the evening from the boulevard

And I found Varvara in the pocket of the mittens.

What is missing from Varya? Mittens.

Where did Varya come from? From the boulevard

Where did the barbarian find mittens? In the pocket.

Who found the mittens? Barbara.