The elder scrolls v skyrim crazy mind. Mad Mind (Sheogorath)

To start the quest, we need to talk to Dervenin, who lives in Solitude:

We meet him on the streets of the city and listen to a request for help. The old man will tell about his master, who has been in a strange madness for a long time. Recently, he went to see a friend in the Blue Palace. Everything would be fine, but with a friend, according to him, they had not seen each other for a hundred years. Getting to the Pelagia Wing in the Blue Palace is not so easy, and Drevnin gives us the "Taz Pelagia" as a pass.

- Gain access to the Pelageya Wing in the Blue Palace

We ask him again how to get into the wing, he will say that the entrance is guarded by Folk Firebeard, but two maids Una and Erdi also carry food there. We go to the Blue Palace and talk to any of the maids, they will give the key without hesitation. Falk can not be contacted, he will refuse.

- Use the key and get into the wing of Pelagius

The entrance to the wing is immediately on the lower left, using the key we go in.

- Find Mr. Drevenin in the Pelagius Wing

We go to the left and up the stairs, then past the rooms hung with cobwebs.

Calmly examining antiques, we suddenly move to a strange place.

Sheogorath and Pelagius the Mad himself are talking at the table. After finishing the conversation, Pelagius will disappear, and we go to talk with Sheogorath and find out where we are (in the mind of Pelagius the Mad) and who he is (Daedric Prince of Madness). Sheogorath agrees to leave this body, but with one condition we need to find a way out of this place. The staff of Wabbajack should help with this.

- Escape Pelagius' mind with Wabbajack

There are three ways. We go to the left and see the arena in which two creatures are fighting.

The enemy creature periodically transforms into one of three forms Fire, Ice and Electric Threll. With the staff, we can also reincarnate our being. At first glance, we just need to win, however, no matter how hard you try, creatures can fight forever. The way out is simple we shoot from the staff at the guards of Pelagius on the contrary, they turn into wolves and drive our opponent away. This will save the madman from paranoia.

We go back to the table and choose the second path straight. Pelagius' next ailment is nightmares.

We see the sleeping Pelagius and shoot him from the staff. A wolf appears, turn it into a goat. We repeat the procedure a man appears with a two-handed weapon, we turn him into a small Pelagius. Further, the witch turns into a woman. Flame Atronach and Lich simply disappear. We go back and into the last (right) arch.

Here Pelagius' great Wrath beats his little Confidence.

With the help of the staff, we can increase Confidence or reduce Anger, then two ghosts of Self-Doubt appear and try to beat Confidence back. Here it is not difficult to first reduce Anger, and then double Confidence and all bad qualities will disappear.

We return to Sheogorath, we talk about our successes. He is about to leave, calls Drevnin and sends the servant to the place of the future habitat. Then he says goodbye, gives Wabbajack's staff and returns us to the Pelagius Wing. If you go further down the corridor, at the bottom there will be a couple of books that increase the skill.

The Elder Scrolls V: Skyrim Walkthrough Crazy Mind. Can you tell me how to complete the mission? and got the best answer

Answer from Ana[guru]
So, this is the Daedra Sheogorath quest. Since it is not indicated where the problem is, I start from the very beginning.
The quest is taken from the "beggar" madman Dervenin. He walks next to the Blue Palace, but you need to contact him to get the quest.
So, the quest has been received (and with it the "pelagium of Pelagia", which makes it possible to go further).
1. We leave for the Blue Palace and approach there either the Firebeard (the manager of the thane), or, if the quest for the bandits has not yet been completed, to one of the maids.
2. Next, follow the dialogue (if it is the maids, then there will be only one branch of the conversation, it will be very difficult to miss) and get the key to the Pelagius Wing.
3. You can only go in one direction in this room and you cannot get lost. We pass the place where the bar counter used to be, perhaps you will knock down the web there and go further along the corridor.
4. We are teleported to a location called "Mad Mind", that is, just like the quest.
5. We listen to the conversation of Pelagius and Sheogorath, have a conversation with the Daedric Prince and go to look for a way out of this crazy mind.
6. We have three directions, according to the problems with the mind of the emperor. This is the path of nightmares, the path of paranoia, and besides, the path of self-hatred.
7. Choose a route: let's say the first path is the path of nightmares.
7.1. To defeat the nightmares of Pelagius, it is necessary with the help of Wabbajack (a staff received from Sheogorath) to destroy all obstacles to peaceful sleep. How to use the staff itself, I think you know. Sequence of actions: "Go to the bed, shoot at Pelagius, turn around 180 degrees, shoot at the wolf (he will turn into a goat), shoot at Pelagius, turn left, shoot at the leader of the bandits (he will turn into little Pelagius), shoot at Pelagius, turn right from the bed, shoot the fire atronach (preferably so that the goat does not have time to die), return to Pelagius (shoot), turn left, shoot the Dragon Priest.
7.2. Then let there be a path of hatred.
We pass the way to the end and see how big Anger beats tiny Confidence. You need to first decrease Wrath, then increase Confidence, then decrease Wrath again, and increase Confidence again, and then hit a couple of spawned ghosts once before they decrease Confidence. If this happens, they will have to be hit more times and Confidence will also need to be increased. All changes with dimensions are made using the same Wabbajack.
7.3. Path of paranoia.
We arrive at the arena where a pair of atronachs (who are called Thralls) are fighting. There is our atronach, there is Pelagia. To complete this task, you need to shoot the staff at the Bodyguards (the guys who sit on both sides of the still insane emperor), and not at the atronachs. Wabbajack is affecting his atronach, but we shouldn't care about that in any way. They will first turn into wolves, and then disappear.
7.4. We return to Sheo and continue the dialogue.
8. We are waiting for the end of the conversation and with the words “Ta-ta!” Pelagia throws us back into the wing.
The quest is over, the reward for the quest is the staff of Wabbajack. The effect is unpredictable.
The most common effects are: "lightning strike", "flame", "freeze", "strong healing (up to 75 health points)", "turn into a spider chicken rabbit", "summon a hostile Dremora", which will first kill the target of the spell, and then try to to kill the bearer of the staff.

Getting a job

To start the quest, head to the city of Solitude. Right next to the Blue Palace, a Bosmer named Dervenin will be wandering around, mumbling nonsense phrases and asking for help.

If you start talking to him and offer your help, then Dervenin will tell the story that his master went to the blue palace, but got stuck between the worlds. Bosmer's independent attempts to find the master in the blue palace were unsuccessful, since no one believes him.

Agreeing to help, Dervenin will give you an incomprehensible pelvic bone, saying that it will be useful in right moment. The Bosmer will also offer to start the search for the master from the Pelagius Wing in the Blue Palace. After that, the quest "Mad Mind" will officially begin, and you yourself need to find the master by sneaking into the palace.

Key to Pelagia's Wing

Having taken the task, we go to the Blue Palace and find out that the Pelagius wing is closed from all outsiders. To get the key, we go to the manager Folk, who usually stands near the throne. During the conversation, Folk will tell you that Emperor Pelagius the Mad lived in this wing. In fact, the Pelagius wing is a cursed place, which is why entry is prohibited there. If you can convince Faulk, he will give you the key and access. If unsuccessful, we go to the maids Erdi and Una, who will gladly give the key if you say that Folk ordered so.

In the wing of Pelagius

When you open the door to the wing, you will find rooms covered with cobwebs and moss, with scattered furniture and things. Cutting through the web and climbing to the second floor, you abruptly move into the other world.

In general, the world is a bit like Skyrim, but the fog and incomprehensible effects make it clear that you are definitely not in your world. Walking a little further, you can see a table and two people sitting. The Nord, dressed in rich clothes, will turn out to be Pelagius insane, and the other is none other than the lord of Dervenin - the Daedric Prince Sheogorath.

Next, Sheogorath will ask you to heal the mind of Pelagius, since only after that you can leave this world, which is the mind of the "mad emperor". To heal the mind, you must rid Pelagius of three ailments: Nightmares, lack of confidence and paranoia.

Getting rid of uncertainty

In the southeastern part of the map, you will notice an unusual battle between Anger and Confidence. Unfortunately, Wrath is much more than confidence and therefore you must reduce it with the Wabbajack staff. When anger and confidence are of the same height, two ghosts of doubt will enter the arena. Don't let doubt get to confidence by using magical properties staff. When confidence is saved, return to the table and set off on another path.

Getting rid of nightmares

In the northwestern part of the map, you will see Pelagius the Exhausted sleeping in a bed. Use the staff on Pelagia and wait until the wolf is near him. Use Wabbajack to turn the wolf into a goat and use the staff again on Pelagia. Next, a bandit will appear, but the goat will stop him, but you just need to control the situation.

Thus, using the staff on Pelagia, more and more dangerous opponents will appear, which must be turned into peaceful creatures. For example, the witch who appears next will turn into a girl thanks to the staff, the fiery atronach will become a fire in the middle of the clearing, and the dragon priest will become a treasure chest. After that, Pelagius will wake up and, not noticing anything terrible, will be healed of nightmares.

Healing from paranoia

In the northeastern part of the map there will be an arena in which two atronachs fight. In the stands sits "Pelagius the Suspicious" and two bodyguards. Using the staff, turn the bodyguards into wolves, after which they will attack Pelagius and thereby kill Paranoia.

Return to Sheogorath

Thus, having healed Pelagius, you can return to the Daedric Prince. After completing all the conditions, Sheogorath will go to the Shivering Isles with Dervenin, and you will receive the staff of Wabbajack as a reward.

Summing up

Now you know the entire walkthrough of Skyrim's crazy mind. As already mentioned, the best reward for you will be the staff of Wabbajack, which has an unpredictable effect when using it. Also in the Pelagius Wing you can find the book "A Feast of Thieves" that increases the lockpicking skill. Good luck!

The task is issued by the impoverished mad Bosmer - Dervenin. You can meet him in Solitude, where he wanders alone in the Blue Palace area. He constantly mumbles something about his master under his breath and complains that no one wants to help him, everyone turns away.

If Dovakin takes pity and asks the unfortunate man what he needs, then the madman will confusingly tell that his master went to the Blue Palace to spend a vacation there with his friend, after which he got stuck between the worlds. At the same time, not a word will be said about who is the owner of Dervenin. But, according to the vagabond, he himself and some people long for the return of this gentleman.

Dervenin tried to get into the palace himself, but the courtiers and servants laughed at him, and the guards kicked him out. Since he cannot get inside on his own, he asks all passers-by to help him in this matter.

If our hero decides to help the poor fellow, agreeing to at least go to the palace and try to figure out this nonsense, then Dervenin will surprise and confuse even more. For some reason, he will give part of the human skeleton, namely the pelvic bone, while saying that it will come in handy, and he will advise starting the search for his master from the wing of Pelagius.

Well, now that the decision has been made, we must go to the Blue Palace.

Get access to the Pelagia Wing

In the palace, in order not to disturb Jarl Elisif the Beautiful with all sorts of nonsense, we turn to her steward, Folk Firebeard. After listening, he will notice that the wing in which the twelfth emperor of the Septim Empire once lived, Pelagius III, also called the Mad, has long been closed and has not been visited by anyone, and he will advise you to quit this business.

If Dovahkiin has already carried out some assignments of Folk and has earned some reputation in the palace, then the steward may still be able to be persuaded to give out the key to the Pelagius wing. Otherwise, you will have to turn to the workers of the broom and rag, the local maids Una or Erdi. The girls are much simpler than the wise ruler of the jarl, so they will believe in a lie that Folk sent our hero to the wing of Pelagius and will easily part with the cherished key.

Find Mr. Dervenin

Looking around in the wing of Pelagius, one might think that Dervenin, after all, is completely crazy. There is chaos and devastation, typical for premises in which no one has been for decades. Everything around is covered with a layer of dust, the corners and the ceiling are densely covered with cobwebs, in some places bearded moss grows on the walls, and furniture and household utensils are lying around anywhere. But since we've come this far, it's still worth making sure that the wing is completely uninhabited. We'll have, clearing the way in the web, climb to the second floor.

Here, the already doubting investigator is waiting for the same picture, but, before reaching the middle of the corridor, everything around will suddenly fade and the environment will change dramatically. Dovakin will suddenly find himself in a strange place - a foggy, dead forest - and will witness a phantasmagoric picture: there is a set table in the clearing, and two people are having a casual conversation and drinking tea. One is dressed in rich clothes, and the second - a strange subject - in something colorful and completely unimaginable.

Talk to Mr. Dervenina

Approaching the table and listening to the conversation, it becomes clear that the rich man is none other than the long-dead emperor Pelagius the Mad, and the strange one is Sheogorath himself, the Daedric Prince of Madness! What an unexpected twist! Having finished the conversation, Pelagius will leave, disappearing into the cloud of the portal, and Sheogorath will finally turn his attention to the modest person of our protégé. After weighing all the facts, the Dragonborn has a hunch: Sheogorath is the master Dervenin is waiting for!

After hearing the story of Dovahkiin, the Lord of Madness admits that he really has already been visiting this unusual place, which is the embodiment of what is left of the dead sick mind of Pelagius III. But Sheogorath would not have been one of the Daedric Princes if he had just agreed to leave here. He sets a condition: our hero must independently find a way out of the Madman's Mind. And for this you need to restore the destroyed mind of the emperor. Moreover, neither weapons nor spells can be used here. As a solution to all possible problems, the Dragonborn will be given a Daedric artifact - the staff of Wabbajack! Well, you'll have to play psychotherapist.

Heal the Mind of Pelagius

The mind of Pelagius is tormented by three pathologies that our hero will have to heal: low self-esteem, nightmares and paranoia. The same number of roads marked with arches go in different directions from the central clearing. Which one to choose first is up to you.

Restore Pelagius' Confidence

Heading southeast, the main character will soon witness the next scene: the big Wrath, in the form of a soldier of the Imperial Legion, is beating up the tiny Confidence, which looks like a miniature version of Pelagius. To help Confidence and restore it, you need to use Wabbajack to reduce Anger, and then increase Confidence.

After repeating the procedure, the ghosts of Doubt will come to the aid of the decreased Anger. There are two of them, and if they get to Confidence, they can reduce it again. We won't allow it! We use Wabbajack on them, after which Doubts and Anger disappear, and Confidence is considered restored.

Save Pelagius from nightmares

The northwestern path will lead our newly minted psychiatrist to a clearing covered in red haze, in the middle of which there is a bed. Another facet of the emperor's destroyed psyche, Pelagius the Tormented, sleeps in the bed. Tormented, I must say, by those same nightmares.

Since there is nothing else in the clearing, there is nothing left to do but apply Wabbajack on a sleeping patient. Immediately after this, the embodiment of the first nightmare will appear - the wolf. The animal will immediately rush to Pelagius, so you need to have time to hit him from the staff, after which the wolf will turn into a goat.

Further, without delay, you need to use the Wabajack on Pelagia again. The next nightmare will be a bandit clad in armor. He will immediately rush to the sleeping one, but the goat himself will attack him! It is necessary to prevent Pelagius from being hit too many times and prevent the goat from being killed. After using the staff, the bandit will turn into a young little Pelagius.

The next nightmare will be a fortuneteller, who, under the influence of Wabbajack, will turn into a passionate maiden from the youth of Pelagius.

The last nightmare will be the dragon priest. After using the staff on the priest, the latter will turn into a treasure chest not far from the fire, and Pelagius the Tormented will finally wake up, joining the idyllic picture: a passionate maiden and little Pelagius are playing with a goat near the fire and the chest. Nightmares healed.

Heal Pelagius from paranoia

On the gladiatorial arena, to which the last, northeastern, path leads, two thunder atronachs fight, and on the opposite side of the box, in the company of a pair of bodyguards, another side of the psyche sits - Pelagius Suspicious.

Using Wabbajack on atronachs will not end in anything. They will simply invariably transform into atronachs of other elements. Therefore, the logic is simple: use the staff on the audience. Clicking on one of the bodyguards will cause both of them to turn into wolves and bite the paranoia, that is, Pelagius the Suspicious, after which all three will disappear. The emperor's mind has now been fully restored!

To start this quest, head to Solitude. There, not far from the College of Bards or the Hall of the Dead, you will meet a man of no fixed abode, whose name is Dervenin. He will complain to you that his master somehow went to the Blue Palace to drink tea with his friend, but has not returned since then. As a necessary thing to get to the place where they drink tea, Dervenin will give out a basin to Pelagius. Hardened fans of the series should immediately guess who these two friends from the palace are.

If you are determined to complete the task, then you need to find the key to the closed Pelagius Wing in the Blue Palace. There are several ways to find it:

  • Complete the big quest "The Man Who Cried the Wolves", which begins with a conversation between Jarl Elisif the Fair and Faulk Firebeard. After that, Folk will give you the key.
  • Talk to Erdi - an ordinary maid. Persistently ask her for the key, and she will give it to you.
  • Talk to Una. It doesn't even need to be convinced.

Opening the door, you will pass into cobwebs that are nothing interesting room. The same ruin and desolation reigns on the second floor, but when you go a little further, the environment around you will change dramatically, and in a moment you will find yourself in some kind of Daedric plane.

In the middle of a dark grove with stone arches stands a table stuffed to overflowing with food, at which two men sit. If you want to secure your presence here with a sharp sword or a thunderstorm in your sleeve, then nothing will come of it: you are unarmed in this place. The only thing you can do is go to the table and listen to what the two people sitting at it are talking about. It turns out that one of them is the mentally unstable Emperor Pelagius III, and the second is the Daedric Prince Sheogorath.

Talk to Sheogorath. After a short conversation, he will hand you the Wabbajack staff and offer you to walk around and complete three tasks behind each of the three stone arches.

Behind the first archway you will see a bed standing in the middle of a clearing. Sleeping in the bed is none other than Emperor Pelagius III. Use the staff on his staff to cause his "nightmares" and then use the staff to turn them into peaceful "dreams". When you succeed, use the Wabbajack on Pelagius again, and then turn the "nightmare" into a "dream". And so on until Pelagius wakes up.

In another clearing, you will witness an unequal battle between the giant "Wrath" and the dwarf "Confidence". Work on "Anger" to reduce it, and on "Confidence" to raise a dwarf. In this case, “Doubt” may also appear, which will take one side of the battle, then the other.

Paranoia Pelagia

Behind the third arch is an arena where two atronachs fight. One of the atronachs periodically transforms into ice and fire, and the second can be reincarnated by you yourself. But this will not lead to any result - creatures can fight forever. Influence the staff on the guard of Pelagius, who is sitting just opposite you. The guards will turn into wolves and drive your opponent away.